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Finding a fleet (Author: Hazri)

Checklist

  • Bring a useful, properly for Incursions fitted ship.
  • Make sure you have enough ammo for at least 1 hour.
  • Double check you are ready and have at least 1 hour to fleet.
  • X-up in one of the incursion channels with as much information as possible.
  • If you want to convo a FC directly make sure he is ok with it.


Bring a useful, properly fitted ship

Maybe the most important point of all. If you like it or not, it's your ship and fitting which get you invites in the first place. Of course there might be private channels, friends or corp buddies who can get you into fleet, but having a failfit is a big NO GO!. I created this website to help people out with fittings and it has quite a library for shield ships now. Furthermore there are even a few armor fits. Very recommended are Logistic ships. First they are cheap and get you in fleet very fast. Next are pirate battleships (Nightmare, Vindicator, Machariel). They are top damage dealers and vanguard blizz fleets solely build their fleets of them. Second priority examples for DPS are: Loki, Sleipnir and Turret Faction Battleships. Third on the list are remaining Turret Battleships. Missile Ships and T1 Battlecruisers are invited last. Exceptions to this rules are Missile Snipers for Assault and HQ sites, they have slightly higher priority because of their DPS at high range. Additional make sure you try to fit at least 1 or 2 Webber for Vanguard fleets (I really recommend the Federation Navy Statsis Webifier).


Make sure you have enough ammo for at least 1 hour

Nothing is more annyoing for a FC than to have the fleet assembled, start running 1-2 sites and than people need to get more ammo. Check your ammo count before you even think about searching for a fleet. You need to carry around ammo for at least 1 hour in your cargo hold. 2 hours or more would be excellent. Furthermore make sure you have ammo in a station nearby, so you can restock quickly if needed.


Double check you are ready and have at least 1 hour to fleet

Not much to say here. Make sure your ship is ready including all necessary modules (Afterburner in cargo if running HQ), ammo and scripts. Going on a 10 jumps roundtrip to pick something up after joining fleet is completely unacceptable, will get you a bad reputation and maybe even ignored by people in the future. The second point, about 1 hour to fleet, is a really important one, at least for me as FC. I extremely hate people who stay 15, maybe 30 minutes and than leave again. If you have less than 1 hour don't even think about getting into a fleet! You might be fine with a few sites, but the FC is very likely to get pissed and may put you on no fly for the future. Of course there's always the possibility of real life emergencies, but if emergencies are the standard excuse for you to drop after 2 sites you should really think about fleeting at all.


X-up with as much information as possible

All shopping done, ship ready, ammo replenished? Good, time to start looking for a fleet. There are 2 main places to advertise yourself to get picked up by a FC:

  • BTL Pub (shield)
  • The Ditanian Fleet (armor)

Both are public chat channels and you can join them by yourself. To get a fleet you need to do something people call X-ing up. Basically you put a X in chat followed by information about yourself. The more useful information you include the better. At a minimum you need to link your current fitting. Here is a list of things which might be interesting for a FC:

  • Your current fitting. (You need to save it in your fitting window, than drag & drop the saved fitting into the chat.)
  • The ship name you're flying. (If not included as fitting name.)
  • What sites you want to run. (VG - Vanguard , AS - Assault, HQ)
  • In which Incursion you are. This is very important because normally a FC don't want to wait 30min or more for you to travel.
  • If you X-up for a specific FC, add his name and information he requested (like number of jumps for example).
  • If you're at war it's a good idea to include that information as well. It's your decision to be at war and it's the FC decision not to invite you.
  • If you have only 1 or 1,5 hour for fleet it's a very good idea to add it too. (If you have less than 1 hour don't even think about a fleet!)
  • Anything else you see fit and which a FC might find interesting/useful.

Furthermore don't spam your advertisement every 3 seconds. At least wait until it scrolled out of the chat window. Additional remember to be polite, whining or bitching won't get you any fleet faster. It's very likely it has the opposite effect. If you think you get ignored from every FC and wait for fleet for hours, it's maybe a good time to check your ship fitting. If you have read the first point a few lines up Missile Ships or T1 Battlecruiser are very low priority. Furthermore bad fits or missing skills for example a T2 tank will get you even lower priority. It may sound hard, but maybe a few days more training and running missions to get into a bit better ship are the better choice.


If you want to convo a FC directly make sure he is ok with it

To command a fleet is the hardest job around. Therefore a FC might be busy when you pop those convo request on him. Because of that it is always a good idea to be sure a FC you like to convo directly for fleet is ok with talking to you. To be sure you can just ask the FC if you can add him to contacts and convo him in the future for fleets. Most FC are fine with it and may even run waiting lists which you can join when the fleet is already full and running. But always keep in mind. If a FC is busy running a fleet he might just close your convo request. Just try it again in 5 minutes if you know the FC is fine to convo. If you don't know if he likes it, just stop after the first try. He might just close it the first time, maybe a second time, but the third time you are very likely blocked and maybe even excluded from flying with that FC ever again. Furthermore remember always to be polite and give the FC a few cheers if you like his work.



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