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Joining a fleet (Author: Hazri)


  • Join coms (EVE voice)
  • If you have a wardec inform the fleet.
  • Ask where to rally and inform fleet of number of jumps.
  • Don't warp to any sites on your own.
  • Give the Logis a hint to add you to watchlist (Vanguard only)
  • If fleet is already in site and you're clear to join them, let them know when you warp in the site.

Join coms (EVE Voice)

Basically all fleets are relying on voice communication. Therefore your first action when joining a fleet is to get EVE Voice running. It's not necessary to talk as normal fleet member, but you need to be able to hear what the FC is talking about. If Voice is not working right away for you, you might need to restart. Let the fleet know this and do a quick restart if needed. If you can't use Voice for any reason, let the FC know immediately! You might have to leave the fleet again if the FC is not comfortable with people not on coms. That's the FC decision and either you get sorted your Voice or you have to live with it. Just remember to get coms sorted as soon as possible when joining fleet. Just sitting there, not saying/typing anything and hoping nobody will notice is a NO GO!

If you have a wardec inform the fleet

At best you already have stated your wardec when X-ing up for fleet. Nevertheless it's common practice and polite to let the fleet know about your wardec right away when joining. You need to link the corp/alliance you're with war at in fleet chat. To do that type the name, select it and than right click -> auto-link. If you're at war with merceneray corps or big alliances it's very likely nobody want to fleet with you. The reason is easy: If the logis rep you they get agression against your wartarget as well. This timer will spread between the cap chaining Basilisk and your wartargets can wipe them out. This might result in your whole fleet to get popped and a huge bill to pay. It's your decision to be at war and it's the rightful decision of the FC to fleet with you or not. To hide wardecs is an extremely bad idea by the way. It'll show up sooner or later and if anything happens you'll very likely land on the blacklist and never ever fly with a lot of fleets again.

Ask where to rally and inform fleet of number of jumps

Pretty self-explanatory, you need to know where exactly to move and it's a common practice to let the fleet know how many jumps you're out. Additional it goes without saying that you don't travel with auto-pilot when having joined a fleet. It's your responsibility to be ready when X-ing up and than to travel as fast as possible to the system which the fleet is operating in.

Don't warp to any sites on your own

When arriving in system the normal way to do things is to warp to a planet or station and inform the fleet you have arrived. If the fleet is not running sites you might just join them there and wait until the fleet is ready to start. If the fleet is already doing sites you will NOT just warp to anyone and sit on the gate. Instead you let the FC know you are in system and wait at planet or station. The FC will tell you if you can warp to site and join them or wait a few more minutes to get into the fleet. If you warp to a site and cut the payout of the fleet, you'll most likely be in trouble. Worst case you get kicked from fleet and blacklisted for future invites. So remember, always ask if it's ok to warp to a site when the fleet is already running.

Give the Logis a hint to add you to watchlist (Vanguard only)

When joining a running fleet it might be a good idea to give the logis a hint to add you to watchlist. This is only important in vanguard sites, because normally there are no broadcasts for shields. In Assaults and bigger sites everyone needs to broadcast because the logis can't add everyone to watchlist.

If fleet is already in site and you're clear to join them, let them know when you warp in the site

Just a formaility, but it's always good to double check and give the logis a last hint to have you on watchlist. It might save your ship someday, so don't get too sloppy.

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