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Sleipnir (ganglink, DPS, web) thoth
Usable
Vanguard, Assault, HQ, Mothership
Defence
HP EHP EM Thermal Kinetic Explosive
Shield 10,424 46,623 83.0% 77.4% 72.8% 77.4%
Armor 4,805 10,249 87.3% 65.5% 36.3% 23.5%
Hull 4,204 10,509 60.0% 60.0% 60.0% 60.0%
Total 19,433 67,381
Targeting
Targeting Range 56.3km Signature Radius 278.3m Drone Control Range 60km
Navigation
Speed 206.3m/s
DPS
624 Ammo Phased Plasma M
Optimal/Falloff 1.9/29.5km Tracking 0.156rad/s Resolution 125m
800 Ammo Hail M
Optimal/Falloff 1.9/14.8km Tracking 0.110rad/s Resolution 125m
572 Ammo Barrage M
Optimal/Falloff 3.9/44.3km Tracking 0.117rad/s Resolution 125m
717 Ammo Republic Fleet Phased Plasma M
Optimal/Falloff 1.9/29.5km Tracking 0.156rad/s Resolution 125m
99 Drones Hobgoblin II Speed 4,200m/s
Optimal/Falloff 1.3/2.0km Tracking 2.178rad/s Resolution 25m
Resources
Powergrid 1351/1825 (74.1%)
CPU 495/594 (83.4%)
Calibration 375/400 (93.8%)
Description
This is a very common variation of the basic Sleipnir Setup for VG Fleets.

It makes use of the ability to use Ganglinks on this Command ship and trades Damage for Range. This Range advantage should make the need to switch between different ammo types quite rare.

Depeneding on the Fleet composition and needs the link can be switched. Many rich pilots do drop the Damage Control for an additional gyro.
As this is the cheap basic variation without any implants, i recommend keeping it unless you are very familiar with your fleet mates.

This ship is really popular in VG Fleets and surely one of the top Damage Dealers and Support Ships.
Author
(with all skills at 5, no implants)


Copyright ©2011 Andreas Gruhn (http://www.NexSoft.de).
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