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Increasing Powergrid (Author: Hazri)
Powergrid is the most important resource for a ship fitting. Quite a few ships have limited amount of it and need some skills and maybe even implants or special modules/rigs. In this paragraph are all ways to effectively increase the powergrid and open the way for better fittings. If you can't do some of the fittings from this site because of powergrid, you may need to check some of this options out.

First are all skills which directly or indirectly affects powergrid.
Name Effect Information
Engineering Engineering +5% powergrid per level very highly recommended at 5
Shield Upgrades Shield Upgrades -5% powergrid need (per level) for modules which needs Shield Upgrades skill, mainly Shield Extender recommended at 4+
Advanced Weapon Upgrades Advanced Weapon Upgrades -2% powergrid need (per level) for weapons recommended at 4+, this can make a huge difference

In the next 2 tables are modules which increase powergrid. All of them go into low-slots which is good because they don't comprise the buffer tank in the mid-slots. Nevertheless, you shouldn't use more than 1-2 of these, because they take away slots which should be used for dps or tracking modules.
Name Price Powergrid CPU Information
Reactor Control Unit II Reactor Control Unit II 400k +15% 20 recommended
True Sansha Reactor Control Unit True Sansha Reactor Control Unit 10-20M +15,5% 20 bit expensive, slightly better bonus

These modules offer less powergrid increase, but improve quite a few other parts as well, including shield capacity. If you only need a little kick in powergrid, try to fit one of these first before you go for a Reactor Control Unit.
Name Price Powergrid Shield Cap Recharge Cap Capacity CPU Information
Power Diagnostic System II Power Diagnostic System II 600k 5% 5% 8,5% 5% 20 recommended
True Sansha Power Diagnostic System True Sansha Power Diagnostic System 25-35M 7,5% 5% 8,5% 5% 25 bit expensive, better bonus

There are rigs as well, which increase powergrid. They may be preferred over modules and especially the T2 variants offer very good bonuses. Just remember, if you would need more than 1-2 of these, you might need to rethink your fitting because you are wasting too much slots. The good thing is, they don't have any drawback.
Name Price Bonus Calibration Information
Medium Ancillary Current Router I Medium Ancillary Current Router I
Large Ancillary Current Router I
4,8M
23M
10% 100 recommended
Medium Ancillary Current Router II Medium Ancillary Current Router II
Large Ancillary Current Router II
45M
132M
15% 150 expensive, better bonus

The last way to increase powergrid are implants. They are a very good idea and especially the +5% variant might be very handy, if you have several ships with small powergrid. The hardwiring goes into slot 6, which is used by cpu, cap recharge and cruise missile implants as well. If you don't want to use one of these, I really recommend to think about a powergrid hardwiring. There are 2%, 4% and 6% implants as well, but they need Concord LP points and aren't available in high numbers yet. If you have some spare LP from incursions and want to exchange them for one of the implants, feel free to do so.
Name Price Effect Information
Hardwiring - Inherent Implants 'Squire' PG4 Hardwiring - Inherent Implants 'Squire' PG4 22M +3% powergrid recommended, affordable and good bonus
Hardwiring - Inherent Implants 'Squire' PG6 Hardwiring - Inherent Implants 'Squire' PG6 156M +5% powergrid expensive but very good bonus

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